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Old 11-06-2007, 03:35 PM
dcb dcb is offline
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Join Date: Nov 2007
Posts: 12
Quote:
Originally Posted by Xandax View Post
The character will always act within the framework of the developers choosing, either by limiting dialogue options - even down to one or two options, closing off paths to areas you can't visit, or simply not placing plot-critical advancements until you reach a specific stage in the game.
Do you "play the game" then? Or do you not just follow pre-defined dialogue/path?
Remember, all dialogue is, is scripting. It is pre-determined paths down a tree.
It is all limited in scope.

There is conceptual no difference between selecting one option and reading a wall of text, then there is to watch a (long) cut-scene depicting the same story advancement. Save personal dislike towards one over the other.
Absolutely. But however limited they may be, dialogue trees are, at the very least, interactive. Cutscenes are wholly non-interactive. They are a non-game. It's a movie. A two-option dialogue tree is a game. I'll take that any day.
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