Quote:
Originally Posted by Xandax The character will always act within the framework of the developers choosing, either by limiting dialogue options - even down to one or two options, closing off paths to areas you can't visit, or simply not placing plot-critical advancements until you reach a specific stage in the game.
Do you "play the game" then? Or do you not just follow pre-defined dialogue/path?
Remember, all dialogue is, is scripting. It is pre-determined paths down a tree.
It is all limited in scope.
There is conceptual no difference between selecting one option and reading a wall of text, then there is to watch a (long) cut-scene depicting the same story advancement. Save personal dislike towards one over the other. |
Absolutely. But however limited they may be, dialogue trees are, at the very least, interactive. Cutscenes are wholly non-interactive. They are a non-game. It's a movie. A two-option dialogue tree is a game. I'll take that any day.