Quote:
Originally Posted by fable <snip> we took pains to incorporate our plots and themes into the environment. You might get a bit of it from a tale told by an innkeeper, or a statement by a royal spokesperson might include something. Another bit could show up in a cleared away cave-in. The point was, the story was told from within, not shown to you from without.
<snip> |
If the innkeeper tells you a bit of a tale, then what is the difference if he does so either via text or a cut-scene?
Same same in my opinion.
Quote:
Originally Posted by fable <snip>
It's harder to fit it into the game world, and it takes a lot more creativity (in that sense of the word) than it does just to write a script and make a cutscene of any type. <snip> |
Sorry, but that is not correct.
There is no more creativity involved in writing up some story elements and getting the innkeeper to tell it via text, then there is getting it shown as a cut-scene of the innkeeper telling it to you.
Quote:
Originally Posted by fable <snip>
But I think the ultimate sense of involvement and the pleasure felt by the players who pieced the plot together was worth all the effort.  |
And you can't piece together plots from a cut-scene?