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Old 11-06-2007, 03:32 PM
dcb dcb is offline
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Join Date: Nov 2007
Posts: 12
Quote:
Originally Posted by Xandax View Post
To have another mechanism to convey story advancement like this is impossible given current technology and knowledge of the player.
A GM-controlled NWN 1&2 games do this quite well. For this reason, I LOVE the idea of what NWN offers. Yes, the game itself has several limitations, but the idea of a real-life dynamic storyteller is definitely a huge step in the right direction of CRPGs, IMO.

Quote:
Originally Posted by Xandax View Post
Cut-scenes are a mechanic just akin to limiting dialogue options. So I do not see the issue with them, when they are used properly - as I feel they are in this game.
They are too long, which I agree is arguable depending on your taste, but another gripe of mine is that every conversation with an NPC sucks you into a cutscene type dialogue interface, completely removing you from the game world. Why does it have to do that? Sure, the blur effect looks amazing on the background, but is it worth the sacrifice of immersion, interactivity, and freedom in order to have pretty graphics? I don't think so.

Quote:
Originally Posted by Xandax View Post
Also The Witcher is more an interactive story, so cut-scenes actually do work quite well. You are The Witcher, and you play his story. You do not create your own character, name him what you want and "role play" that character, you roleplay The Witcher.
This is true, and I have no problem with it. In fact, I don't have a problem with the linear storyline in The Witcher at all, I just feel that there are many unnecessary, overly-long cutscenes with broken dialogue. That really ruins a lot of the enjoyment for me.
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