Quote:
Originally Posted by dcb Do you play a game to interact with an environment or to non-interactively watch a story unfold which you have no control over? Do you understand that one is a game and the other is essentially not? Interactivity is what differentiates a game from a movie. If you do not have control over your character in a cutscene, you aren't playing the game. Your characters acts as the game designers want him to act, in pre-defined, static movements and dialogue. In a sense, you are no longer playing the game, but watching a movie. |
The character will always act within the framework of the developers choosing, either by limiting dialogue options - even down to one or two options, closing off paths to areas you can't visit, or simply not placing plot-critical advancements until you reach a specific stage in the game.
Do you "play the game" then? Or do you not just follow pre-defined dialogue/path?
Remember, all dialogue is, is scripting. It is pre-determined paths down a tree.
It is all limited in scope.
There is conceptual no difference between selecting one option and reading a wall of text, then there is to watch a (long) cut-scene depicting the same story advancement. Save personal dislike towards one over the other.