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Originally Posted by BuckGB I think what you're referring to are pre-rendered cinematic sequences. Aside from two cinematics created by Platige Image (the introduction and conclusion), all of The Witcher's cutscenes are rendered within the game. I don't see how these are cheap from a creativity point of view or expensive from a financial point of view. Most modern games have cutscenes, as they tend to be an effective way of telling a great story. |
I would, with respect, disagree. When I play a game, I don't want to see a movie, and when I worked on a game (an MMORPG), we took pains to incorporate our plots and themes into the environment. You might get a bit of it from a tale told by an innkeeper, or a statement by a royal spokesperson might include something. Another bit could show up in a cleared away cave-in. The point was, the story was told from within, not shown to you from without. It's harder to fit it into the game world, and it takes a lot more creativity (in that sense of the word) than it does just to write a script and make a cutscene of any type. But I think the ultimate sense of involvement and the pleasure felt by the players who pieced the plot together was worth all the effort.
