Quote:
Originally Posted by BuckGB I think what you're referring to are pre-rendered cinematic sequences. Aside from two cinematics created by Platige Image (the introduction and conclusion), all of The Witcher's cutscenes are rendered within the game. I don't see how these are cheap from a creativity point of view or expensive from a financial point of view. Most modern games have cutscenes, as they tend to be an effective way of telling a great story. |
Do you play a game to interact with an environment or to non-interactively watch a story unfold which you have no control over? Do you understand that one is a game and the other is essentially not? Interactivity is what differentiates a game from a movie. If you do not have control over your character in a cutscene, you aren't playing the game. Your characters acts as the game designers want him to act, in pre-defined, static movements and dialogue. In a sense,
you are no longer playing the game, but watching a movie.
Like I said, they may be great to look at, but you are still just watching a movie. Great games, ones that I consider masterpieces, involve interactivity to tell the story to the player. Yeah, I'd love to watch a 2 hour movie of the Witcher, but I paid for a game (read: interactivity), so I don't expect the majority of my play-time to consist of watching movies. I want to play a game.