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Originally Posted by fable I cannot speak to The Witcher, but this neatly summarizes why I dislike cutscenes so much, and especially long cutscenes in games: they are a cheap way (creatively speaking) around the problem of building a coherent, detailed gaming RPG environment. They are not cheap when it comes to financial cost, however, and the money spent on them could in my opinion better be spent on game development, itself. |
I think what you're referring to are pre-rendered cinematic sequences. Aside from two cinematics created by Platige Image (the introduction and conclusion), all of The Witcher's cutscenes are rendered within the game. I don't see how these are cheap from a creativity point of view or expensive from a financial point of view. Most modern games have cutscenes, as they tend to be an effective way of telling a great story.