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My problem with cutscenes is this - game developers often use cutscenes to relay the game's story or specific details about a character or other event. If I wanted to watch a movie, I'd watch a movie. If I wanted to interact with the environment, I'll play a game. Sitting idly by while a game relays it's story, no matter how good it looks, is akin to watching a movie. Games are supposed to be interactive. In the few hours that I played The Witcher, the majority of time was spent watching cutscenes. If you choose to skip them, you miss out on story elements or perhaps plot points of even what you're supposed to do next.
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I cannot speak to The Witcher, but this neatly summarizes why I dislike cutscenes so much, and especially long cutscenes in games: they are a cheap way (creatively speaking) around the problem of building a coherent, detailed gaming RPG environment. They are not cheap when it comes to financial cost, however, and the money spent on them could in my opinion better be spent on game development, itself.