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Old 11-01-2007, 11:09 AM
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Woundead Woundead is offline
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Join Date: Jan 2006
Posts: 18
Thanks for the replies.

Now it comes to what is worth to sacrifice for pure "mage-iness".

Tank can I probably be without

Thief
-Chest: Will knock be enough?
-Traps: Best way to handle these?

Cleric
- Healing: Is it a must?

I know its possible to manage without these, but like traps it is probably annoying to trigger them, especially with no healing.


Party Setup:

Evil
PC: Sorc - are they fun i bg?
Xzar: Mage
Edwin: Mage
Viconica: Cleric/Tank
(Montaron: Trapfinder/tank)
or
(Kagain: Tank/Traptriggerer)
or
(Xan: extra mage)

Good:

PC: Sorc
Imoen: Thief/mage Trapfinder(/Lock opener?)
Dynahier: Mage
Branwen: Cleric/Tank
Xan: Mage

Mix aka Imoen + Evil
PC: Sorc
Imoen: Thief/mage - is there any problem with her + evil npcs? (aka will someone leave party?)
Edwin: mage
Xzar: mage
Viconia: Cleric/tankish

Any Suggestions, Opinions are very welcome

Thanks,

Woundead
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