| Thanks for the replies.
Now it comes to what is worth to sacrifice for pure "mage-iness".
Tank can I probably be without
Thief
-Chest: Will knock be enough?
-Traps: Best way to handle these?
Cleric
- Healing: Is it a must?
I know its possible to manage without these, but like traps it is probably annoying to trigger them, especially with no healing.
Party Setup:
Evil
PC: Sorc - are they fun i bg?
Xzar: Mage
Edwin: Mage
Viconica: Cleric/Tank
(Montaron: Trapfinder/tank)
or
(Kagain: Tank/Traptriggerer)
or
(Xan: extra mage)
Good:
PC: Sorc
Imoen: Thief/mage Trapfinder(/Lock opener?)
Dynahier: Mage
Branwen: Cleric/Tank
Xan: Mage
Mix aka Imoen + Evil
PC: Sorc
Imoen: Thief/mage - is there any problem with her + evil npcs? (aka will someone leave party?)
Edwin: mage
Xzar: mage
Viconia: Cleric/tankish
Any Suggestions, Opinions are very welcome
Thanks,
Woundead |