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Originally Posted by Solusek Which leads to the fourth and absolutely most important point. Dualing at 21 as Crenshinibon suggests, will result in playing 49% of the game as a pure Kensai, 49% as a pure mage, and maybe the last 2% actually having access to both of your classes. What good is the uber-pwnz0r dream character, if you get to play it for only one or two hours?
And finally, if you plan on playing with a full party(6 members), you won't even reach the level of experience where you actually get your Kensai abilities back.
To summarize I just have to emphasise again what an unbelievably bad idea it is to dual this combo at lvl 21, or to dual so late in general. |
Obviously dualling at 21 - my personal favourite - is meant for a party of 2 or possibly 3 characters. You'll be max level around chapter 3, and ready to rumble.
And sure you will, just idle in Sendai's cave and kill a couple of hundred dwarves for 10k exp each. :P My parties always hits max level in there, even if they're 6.
Besides, dualling at 21 only makes you loose a few spells. One level 9 etc. You'll still hit max spell level and all those stuff. I generaly do it because I prefer those extra THAC0 and Damage over one or two spells, since you get those anyway.