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Old 10-10-2007, 11:58 PM
Solusek Solusek is offline
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Quote:
Originally Posted by Crenshinibon View Post

As for Solusek's suggestion, I'd dual the Kensai to a Mage at level 21. (Battlemage)
Actually I think this would be a very, very, very,(...) bad idea. The reason why you dual at 13 is rather simple.

First of all 13 is a key level, where you get an additional 1/2 attacks per round.

Second, most of the levels that come afterwards will be "empty levels", meaning hitpoints only. Maybe some THAC0 improvements, but nothing you really need or want.

Third, dualing at 13 you will get you most of the important benefits from the Kensai class, everything you need basically, as explained above, while still being able to fully enjoy the benefits of both classes, since you need to get you mage to the same level before the Kensai abilities are reactivated.
(That is, btw., also the reason why people usually dual at lvl 9 if they don't have ToB installed, as the XP cap is lower.)

Which leads to the fourth and absolutely most important point. Dualing at 21 as Crenshinibon suggests, will result in playing 49% of the game as a pure Kensai, 49% as a pure mage, and maybe the last 2% actually having access to both of your classes. What good is the uber-pwnz0r dream character, if you get to play it for only one or two hours?

And finally, if you plan on playing with a full party(6 members), you won't even reach the level of experience where you actually get your Kensai abilities back.

To summarize I just have to emphasise again what an unbelievably bad idea it is to dual this combo at lvl 21, or to dual so late in general.



So long,
Sol

Last edited by Solusek; 10-11-2007 at 12:02 AM.
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