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Old 09-27-2007, 11:36 AM
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Siberys Siberys is offline
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Quote:
Originally Posted by Lehiff View Post
More on dialogue:

Dialogue options must include a 'How do I know I can trust you?' option to create an illusion of choice when you're putting your life in the hands of Mysterious Stranger No 1 who you've just met in the enemy's stronghold and has decided to help you for no good reason.
Mysterious Stranger No 1's reply must be totally devoid of logic and be generally retarded. Choosing said dialogue option must be totally without consequences for anything whatsoever.
Except that this is almost never the case. "How can I trust you" makes perfect sense in any game as well as real life, and most of the time the logic is "Well you don't seem to have a choice at the moment" which if in a life threatening situation, trust seems rather worthless over a good blade.

--Healing--

1. Most of the time, Eating some kind of flower herb will cure you even though it would more than likely be poison.

2. Make Healing your character not a wound problem but a simple math problem. No broken bones will ever befall your character, but a minus forty hit points will.

3. In an open ended RPG, more powerful potions are almost never available until you're level 40; even though the more powerful potions have less of a cure than your current level 1 character's hit points.

3A. In a linear RPG, potions always come in a degree of sizes that are available by the higher towns only (starting town = lesser potion of heal, town before the final dungeon = Max heal potion) even though a lower level character would be more likely to make use of potions than one of a higher level with a healer companion.

4. In most games, no matter how severe an injury, no matter how close to the brink of death, an eight hour sleep will devoid all diseases, and cure all your wounds.
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