| Thanks!
I have an idea for a druid that lets you use a ton of skills. Maybe not the most focused but I think it will work...
Summoning 31+
Oak Sage 1 pt (might as well benefit from +skills)
Heart of Wolverine 1 pt (later on in hell when merc/bear kill fire immunes)
*also more versatility if I party
Raven 1 pt (pre-requisite)
Spirit Wolf 3 pt+ (3 early for ease of play as much as needed to keep summons hitting and alive)
Dire Wolf 3 pt+ (ditto)
Dire Bear 20 pt+ (summons that aren't damaging and helping with fire immunes are pointless)
Poison Creeper 1 pt (prerequisite)
Carrion Vine 1 pt+ (1 pt wonder to benefit by plus skills/ rid of corpses)
Shapeshifting 25+
Werewolf 1 pt+ (our form used for + attack speed...hope I don't need pts in)
Lycanthropy 1 pt (I'm counting on +skills to give a little duration)
Bear 1 pt (prerequisite)
Maul 1 pt (prerequisite)
Feral Rage 1 pt (prereq and used early on)
Fire Claws 20 pt (our left click wolf attack)
Elemental 37+
* When faced with fire immunes kill everything not immune you can identify. Then shift out of wolf and cast hurricane spew boulders and volcanoes.
Firestorm 1 pt (prereq)
Molten Boulders 10 pts+ (fire immunes, fire claw synergy)
Fissure 5 pts (make armagaddon last 20 sec, fire claw synergy)
Volcano 10 pt+ (fire immunes right click, fire claw synergy)
Armageddon 1 pt (cast as wolf when surrounded etc)
Arctic Wind 1 pt (prereq)
Cyclone Armor 5 pt (make Hurricane 20 sec, help elemental defense)
Twister 1 pt (prereq)
Tornado 1 pt (prereq)
Hurricane 1 pt (fire immunes cold damage+slow) *can also prep for a dangerous room in human form: cast cyclone armor/hurricane transform wolf run in room with the pack
Pts spent 93
Strategy Ok summons and 20 fireclaw wolf with 25+ x 22% bonus to fire damage....20 sec armageddon in sticky spots.
fire immunes: merc and bear with heart of wolverine spam boulders/hurricane/volcano
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Beware the fritters and the fish!
Last edited by Claudius; 09-16-2007 at 09:36 AM.
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