| Hey Hey. I've been digging this game too with the exception of just a few annoying quirks and bugs. All the lighting effects are top notch as well as the environments and settings. I think the developers put the most work into these. The game mechanics work just fine for me, you get used to the menus and interface real fast so it is now a non-issue. I really don't care about the deviation from the core 3.5 rules (which I never liked anyway) and I don't absolutely HAVE to have multi-class. I've always been a fan of single-class anyway.
My biggest problem is the game balance. I'm not sure who they had play-testing this game, but those people really misjudged this game. By about the 8th adventure, the battles become a cake-walk. I did not use any power-gaming or level-up tricks, I just played through the available adventures and side-quests as normal. I was routinely about 3 levels above the "recommended" and by Act II at least 6 levels above. And even then I think they were pretty liberal with what they thought was recommended. The enemies they pitted against you in the late adventures were way under-powered and just got in the way. My next play through I will use a smaller party though.
I think the above complaint really stems from just a poor AI. Enemies always cast spells within weapon range (causing attacks of opp and spell failure,) never moved off to a better spot for shooting/casting, never used any defensive spells, never summoned help, always targeted the player summoned creatures, and generally had many of their traditional bad-ass powers nerfed. I never felt afraid for my players like, "oh man, RETREAT!"
But...I'm still playing and will definetely give it another play-through.
-Luther- |