G. Game setting
- Medieval fantasy setting (90% in most RPGs)
H. Dialogue
- Always the long lecture talk between one character and another.
- Contain lots of nonesense.
- Dialogue sequence have to be long, long, long.
I. Game Mechanics
- Use the D&D rules most of the time.
- If not D&D, some dice role rule.
- Must always reload a save game just to get the cool stuff.
- Must use the good/evil mechanic.