I meant options as in "Not cutting everything that you meet to pieces."

Devouting less feats on direct combat for marginal gains and focussing some more on Battlefield-control and social encounters make you more useful and allow you more diverse solutions to problems.
I don't know how much table-top RP experience you have, but it's NOT comparable to a computer game, which are mostly all about combat, and then it's combat that boils down to hacking at each other.
Most of the times, disabling enemies is much more viable than simply slugging it out/dealing damage. Also, being able to spot encounters before they are upon you and thus preparing is invaluable.
In Saga, in broad terms, this boils down to more Force Powers, for example: Force Slam and having a scout-type (a type, not the class): having Force Perception for example. These are just simple examples, actual gameplay will have much more intrecate demands.