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Originally Posted by fable What was it you found especially disappointing about VIII? I'm curious. |
The game was a lot smaller and too easy, I wasn't happy with the character development (too much undead involved for my tastes). It also had the 'problem' that the central storyline of the M&M series ended in VII, with the result that VIII lacked cohesion for me.
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Originally Posted by fable As for VI and VII, de gustibus. I tried playing VI again, recently, and didn't like at all what I consider its interminable dungeons throwing at you an endless supply of the same kind of attackers, over and over. |
I think it's unfair to compare a game retroactively, IMO you should compare it to it's predecessors and contemporaries. In my recollection, M&M VI had more of a positive impact than VII did. Seven is excellent, but VI broke the ground, VII improved the character development, but I'd still recommend newbies to play VI, then play some other games, then play VII. Of course if they're into retro gaming, then go from II up (I never saw 1).