Did some testing, took some screenshots cause I'm cool.
The smith's counter
http://i70.photobucket.com/albums/i9...eenshot9-1.jpg
The green texture in game
http://i70.photobucket.com/albums/i9...eenshot7-1.jpg
The green texture contrasting with the regions weather
http://i70.photobucket.com/albums/i9...eenshot6-1.jpg
The green texture contrasting with the rest of the region
http://i70.photobucket.com/albums/i9...eenshot8-1.jpg
Your personal assistant at his desk
http://i70.photobucket.com/albums/i9...eenshot5-1.jpg
The general sleeping quarters
http://i70.photobucket.com/albums/i9...eenshot4-2.jpg
The vault barrier
http://i70.photobucket.com/albums/i9...eenshot3-2.jpg
The tavern
http://i70.photobucket.com/albums/i9...eenshot2-1.jpg
House Telvanni have a go at high rise buildings
http://i70.photobucket.com/albums/i9...creenshot1.jpg
Hope you like them
I've just sent out an email asking permission to integrate the inscription mod. Hopefully it'll be a yes.
I've added ingredient desorters to the alchemy lab (they aren't at the moment compatible with sri's alchemy but I might make a compatible version)
I've downloaded a necromancers robe for Uvirith along with a skull staff. The old staff will go with my new idea.
My new idea: You battle both up and down. Right at the bottom of your tower you will find Lord Uvirith and at the top a magister comes out of nowhere to battle for your position and you will battle above your tower high in the sky. The Uvirith battle you have to fully excavate the dungeon and for the magister you must complete the surface growth. Both the battles will get you clothing and a new staff.
That's it for now.