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Originally Posted by Lady Dragonfly What does it have to do with realities of war? Or maturity of the game?  | My point is, if you want to portray the effects of war, it should apply to everybody in that game world, be it the main character or the NPCs. It get irksome to see people around you complaining about the current status quo and all the main character does is just stand there looking indifferent (even oblivious) to the people's suffering and the said status quo. I really detest that. The same can be said if people in the game world are oblivious even when a war is ongoing.
And why did I mention the reality of war have something to do with maturity? Because it seems like most battles portrayed in RPGs and quite a number of games seem to verge on glorified versions of a battle rather than one with a human side of it. Sure, I have nothing against them but it would be nice if they view it from a different perspective. It's mature because there is a human tone rather than a glorified version of killing everything unfriendly. For example, Brothers in Arms: Road to Hill 30 stood out among the crowd of World War 2 shooters with the likes of the Medal of Honour series and the Call of Duty series to name a few because it portrayed the war from a different side. The human side of it when others are focused on the intensity and ferocity of a battle.
P.S. I apologise if I stray away from the question.
__________________ "Every time I hear a person saying, 'PC games are dying,' or 'PC games are dead,' particularly if they're a competitor, I fully agree with them--and I encourage them to get out of the space as soon as possible, just so I don't have to compete with them," -Tim Holman, Senior Producer for Company of Heroes
Last edited by DesR85; 06-04-2007 at 07:18 AM.
Reason: Edit post
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