| Yes, I like the idea of ambiguity of choices, with remote consequences of your actions. That gives a game a bit of depth and richness. An example of game featuring remote consequences is Heretic Kingdoms (The Inquisition). The game itself is average at best, but an attempt was made to avoid a conventional good/evil choice.
__________________ Man's most valuable trait is a judicious sense of what not to believe.
-- Euripides |