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Old 05-28-2007, 01:52 PM
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Monolith Monolith is offline
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Join Date: Jan 2004
Location: Poland
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Quote:
Originally Posted by Lady Dragonfly View Post
In many RPGs you can choose your alignment and gather a party accordingly. And then you role-play.

I never choose an evil path if I can help it. Even in BG2 I had Edwin and Korgan in my party only temporarily (to experience their quests) though I heard people say having them in the party is hilarious.
There is no way I would abuse innocent NPCs, rob poor farmers or kill children for any reason or reward. I find it difficult to enjoy evil choices.
Most of my characters usually end up sugar-coated saintly heroes.

I wonder what more fun is for you: role-playing good, evil or neutral? What is your preference?
Personally, I don't like such dichotomies. There is no such a thing as good or evil. They are abstractions and I could live without them. But I understand that they are a powerful tool that game designers like to use (or abuse). They allow many different playthroughs for the player while they provide a comfortable way to structure the flow of the game. Not having an alignment system also gives the player many options - but it leaves out the certainty that what you do is either good or evil. And the designer has to take that into account which means: more work.

I prefer when my character is described through reputation rather than alignment. Compare Fallout 2 to Neverwinter Nights. In Fallout 2 you won't get certain quests if you are known for your good or evil deeds (which depends on the questgiver). In NWN it's your alignment. In Fallout such a thing as true evil doesn't exist. There are options, some seem to be good, others don't. And they all have consequences (and some of them are unknown to you until you finish the game). And in the end a seemingly good choice turns out to have bad consequences and the people whom you tried to help were enslaved or worse - thanks to you. You don't have that in NWN. There, your choices are more of an aestethic nature. You meet a woman in despair. You have three options:
1) Help her without demanding a reward. (good +1)
2) Help her, but demand a reward afterwards. (evil +1)
3) Demand a reward, get the cash and viciosly rip her head off. (evil +3)

The options are there, but it simply doesn't matter. Your alignment changes, the story doesn't and the gameworld doesn't react believably.

But to answer your question:
Usually I play a neutral character. Seems most real to me. People are not evil just to be evil. Sometimes I play a totally good or totally evil character just for kicks.
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"Some people say that I must be a terrible person, but it’s not true. I have the heart of a young boy in a jar on my desk."
-Stephen King

Last edited by Monolith; 05-28-2007 at 01:55 PM.
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