| Constant Effect Bug - CE waterwalk won't go away upon item removal I know there is a bug where if you repair bound items they don't go away, I've experienced this myself.
But... I've never heard of this..
I made my character a Telvanni Celaphopod (sp?) helm with constant effect water walking and light...
I suddenly realised a little while ago that these effects are not going away, even when I remove the helm. While having CE light is not a huge problem, since I can just adjust my video settings, I'd really like to get rid of the CE waterwalking since I will need to go diving on at least two occasions during the Bloodmoon MQ.
And I *really* *really* do not want to have to do any reinstalls or starting over. I like this character *sniff*
OK, I could probably use coc to teleport into said underwater locations but I'd prefer to not do that. Besides, I don't like not being able to dive if the urge strikes.
I have tried casting dispel on myself, but that does nothing...
A look around Google suggested that the cheat code for constant effect waterwalk is: se****erwalking 1, so I'm wondering if I type in se****ererwalking 0, if that will help?
Or, in order to remove a bound item, you can do something like removeitem bound_longbow 1... so maybe if I did something similar?
If anyone has any suggestions as to how I can fix this with the aid of the console or construction set, I'd be much obliged
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