View Single Post
  #80 (permalink)  
Old 05-19-2007, 09:24 PM
dragon wench's Avatar
dragon wench dragon wench is offline
Moderator and Twisted Sister
 
Join Date: Apr 2001
Location: The maelstrom where chaos merges with lucidity
Posts: 18,209
Blog Entries: 15
A couple of mods I've recently tried and really like:

Dremora Race and Companion mod by Westly and Princess Stomper.
I've just used the companion so far, who seems to have a reasonably well-developed personality and also comes with a quest. Definitely recommended!

Teleportation Spells
This is probably the best transportation mod I have used. It builds on what is already in the game (Intervention, Mark and Recall), and it does so realistically, without feeling like a cheat. The spells to each town/city are fairly expensive, you expend 100 points of magicka upon casting, and you need at least 60 levels in Willpower to do so with any reliability.

And honestly, it's humiliating for a high level mage, especially one who is Arch Mage and/or Arch Magister to have to rely on some lowly guild guide, boats or silt striders in order to move from one end of the island to the other.

EDIT

Okay... I think I may have found my new favourite house mod. This does not appear to be at Planet Elderscrolls, I stumbled onto it via KW Shipman's site; the download is from the author's own page.

Suran Hillside Manor

Here is a description from the page linked to above:

Quote:
What's special about this house is that the rooms are actually built in the exterior world. That is, you can look out of the (many) windows and see the real landscape outside. The manor consists of two parts, the house above the ground which has a certain modern, "holiday residence" feel, and a magnificent underground hall in the basement (this is an actual interior cell). It contains many of dongle's glass panes, windows and doors, as well as some other objects made by him, so it's also sort of a tribute to his work.

Although the house itself is finished and can be used as it is, it's only partly furnished, and meant to be customized by you for your own taste and needs, either in the CS or using one of the buyable furniture mods.

The plugin requires both expansions. It changes the landscape of cell (6, -6).
My impression is basically summed up by "Wow!"
The house is truly beautiful, and the entire upper (exterior) area is reminiscent of the greenhouse in Abu's Retreat. Except that the windows are *real* panes of glass that look out onto onto Suran and the surrounding landscape. Despite, how special it is, Hillside Manor still fits into the general feel of Morrowind (IMO anyway), which is a major plus in my books. There are all kinds of fantastic and unique house mods out there, but they don't quite blend with the game (again, this is all subjective ).

Be sure to click on the link to check out the screen shots.

The "basement" portion is an interior cell, and is entirely unfurnished, ideal to satisfy your inner interior decorator if you have a furniture mod. It contains a series of interconnecting rooms which are also partially constructed with glass panals and doors. Again, you can see out of them and into the central area of the basement. Although my Telvanni is very fond of her lonely tower, she is currently planning a secondary residence and is thinking how she will build her library, magic lab, display area and kitchen..

There are no alchemy sorters, or teleportation devices, but personally I don't see this as a problem. Hillside Manor is very close to the siltstrider, or you can use one of the many teleportation mods out there. Plus, if you must: coc "Suran, Hillside Manor," lands you in the entryway.
I can live easily enough without alchemy sorters because the large trunks you can buy from Dave Humphrey's furniture stores are great for ingredient storage.
__________________
testingtest12Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.

testingtest12.......All those moments ... will be lost ... in time ... like tears in rain.

Last edited by dragon wench; 06-14-2007 at 01:15 PM. Reason: content update
Reply With Quote