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Old 04-30-2007, 08:56 AM
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DesR85 DesR85 is offline
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While browsing Blue's News, I came across this article titled Bioshock: The Shooter. Here is a snippet of that article:

The BioShock Q&A on IGN.AU talks with Jon Chey about Irrational's upcoming action/RPG, um, no wait, it's a shooter: "Actually, this is pretty simple: BioShock is a shooter. It's true that it is doing things that no other shooter has done before, and that gets people confused about what genre it is. It's funny how genres work. They certainly help people figure out what games are and help them decide whether or not to pick something up and try it out. But at the same time, they often act like straightjackets. Developers get lazy and just follow conventions. I mean, why does every shooter have to go in a straight line from where you enter the level to where you leave?

GTA asked questions about what it means to be a driving game ("why do you have to go round and round a closed track?") and that turned the genre on its head. We're trying to do the same thing for the shooter genre by adding non-linear exploration, choice of tools, deeper interactions with AIs and so on. But at the end of the day, you've got to be able to aim and pull the trigger. This is a shooter."


Thanks to Blue's News for this article.
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Last edited by DesR85; 04-30-2007 at 09:02 AM. Reason: Edit paragraph
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