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Continuing the Psyonic Scion Class from above
Level Zero Spells:
Kinetic Echo: 1d4 damage per four caster levels to single target, maximum of 3d4 damage.
Control Light: Adjust ambient light levels.
Corruption of Mind: Target takes a -2 penalty to Will Saves for 1 hour per caster level, Will Save (14) negates effect.
Dream Induction: Powerful fatigue batters target, allowing only a partial action to be taken each round, being hit twice with this spell causes the target to immediately collapse into sleep. Will Save (14) negates effect.
Dream Influence: Caster gains control of target's dream for duration of that dream, or until the caster stops channeling the spell.
Perception Influence: Caster can change the way a single target thinks, feels, or understands the world around him. (Make target take notice of something it would have normally overlooked, or ignore something obvious). Will save (14) negates effect.
Extra-Planner Medium: Caster can communicate with extra-dimensional beings.
Pharaoh Carta: Caster gains control of lesser creatures (diminutive vermin and the like). This spell permanently controls the targets (as many as five per caster level), making them utterly loyal to the caster (such creatures have weak minds), even if not commanded to do so, they will defend the caster against any opponent. Each time this spell is cast, another group of creatures is dominated, if enough creatures are dominated, a swarm can be created. Commanding the dominated creatures is a standard action, but requires them to be within the range of the Psyonic Scion's telepathy.
Level One Spells:
Astral Construct: Caster creates a construct out of ectoplasm drawn from the astral plane. One round casting time, construct lasts for 1 round/caster level. (As per the spell Astral Construct in the Psionics Handbook).
Attraction: Plants a compelling attraction in the mind of one subject/caster level. The target takes reasonable steps to meet, get close to, or find the object of its inserted attraction. This is not a blind obsession, but if attracted to a person, the person gets +4 to Bluff, Diplomacy, Intimidate, and Sense Motive checks against the target.
Cloud Mind: Subject cannot sense target's presence through any means, and remains unaware of target's actions. Will save (14) negates effect.
Repulsion: Plants a compelling repulsion in the mind of one subject/caster level. The target takes reasonable steps to avoid, stay away from, or forget the object of its inserted repulsion. This is not a blind obsession, but if a repulsed to a person, the person gets -4 to Bluff, Diplomacy, Intimidate, and Sense Motive checks against the target.
Kinetic Ray: 1d4 damage per caster level to single target, to a maximum of 5d4 damage.
Kinetic Shield: 2/- damage reduction granted to caster, lasts for 1 hour per caster level.
Illusionary Image: Creates a mental illusion that seems real to all targets, up to two per caster level; Illusionary Image lasts for 1 minute per 3 caster levels, and is limited only by the caster's imagination. (Illusion can also create visual and audio sensory input to the target(s).
Illusionary Manifestation: Causes previously created illusion to become 50% real. (Still lasts for the standard image duration).
Psyonic Beacon: Caster can locate the designated target anywhere within 1 mile per caster level. Requires knowledge of what the target looks like, or an object that had been in his/her possession to focus the spell.
Level Two Spells:
Kinetic Burst: 1d4 damage per caster level to all within 10 feet of target, to a maximum of 9d4 damage to each target.
Psyonic Shield: Target gains +4 bonus to all will saves verses psyonic effects for one hour per caster level.
Mass Perception Influence: Caster can change the way multiple targets (1 per caster level), think, feel, or understand the world around them.
Telekinetic Force: Caster can push or pull targets within thirty feet, they are moved (3d4)x5 feet total, divided amongst the target as the caster wishes.
Psyonic Sight: Caster can "see" anything within 1 mile per caster level. (Scrying Spell)
Level Three Spells:
Mass Cloud Mind: Subject/caster level, cannot sense target's presence through any means, and remains unaware of target's actions. Will save (14) negates effect.
Kinetic Storm: 1 ray (as spell Kinetic Ray) is created per 4 caster levels, maximum of 6 rays.
Kinetic Sphere: 5/- damage reduction granted to caster, lasts for 1 hour per 2 caster levels.
Psyonic Break: As the spell (Dispel Magic).
Suggestion: As the spell (Suggestion).
True Manifestation: Illusion becomes 100% real, and permanent, this cannot create magical items, and complex items require an appropriate craft check. This works by bending reality, and costs experience equal to 1/5 the gold cost of the item created.
Level Four Spells:
Genesis X: You instigate a new demiplane on the Astral Plane. (180ft. for each use of Genesis). (As per the spell Genesis in the Psionic Handbook).
Kinetic Pulse: Each round all enemies within thirty feet of the caster take 2d4 damage that stacks with itself each round. The spell lasts a maximum of 5 rounds.
Psycokinetic Siphon: Caster draws energy in and maximizes all numerical effects of the next spell, (level three or lower), cast, (within 5 rounds or effect wasted).
Psyonic Shell: Target gains +8 bonus to all will saves verses psyonic effects for one hour per two caster levels.
Mass Suggestion: As the spell (Mass Suggestion).
Dominate: As the spell (Dominate).
Planner-Gate: Creates an extra-dimensional tunnel to another plane of existence, allowing passage, or summon, of creatures of both planes.
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