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Old 04-25-2007, 08:54 PM
torsion torsion is offline
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Join Date: Apr 2007
Posts: 7
Skull Trap, Killzone

The killzone bit was really helpful. I havent tried it before now, so Im far from mastering it. However Its absolutely lovely to use on bridges, and bottlenecks! I used it frequently in Dorns Deep alot, and Im trying to use it in places on Burial Isle at the moment. I usually open up with a Web or Grease (I tend to find web more effective against smaller targets, since grease will only slow them down, not stop them completely) spell; then I move on to cloud kill, or if Im facing undead Ill throw in some acid storm. Any area of effect works great for me, and I can just let my archers sit back and pick off the weak ones.

When I got the spell, Skull Trap became my favorite and I have 3 or 4 slots of it memorized. I used it in Dragons eye against Presio's undead whights and trolls. My fighters would form a barricade in a chokepoint, while my mage right behind them and the archers would launch a skull trap towards the rear end of the horde of monsters. I wouldnt throw it too far back, or too close, lest it exploded onto my own party or didnt hit enough enemies.

Well heres a lil tip I have: Assign Gem/Potion/Scroll carriers for your party. Currently my priest has a couple gem bags to keep all that shiny stuff until we find a merchant. My mage takes the scrolls in a scroll case, and my bard keeps the potions. This is really helpful because before I would toss potions or scrolls that I thought I wouldnt need later, or I didnt have enough space in my inevntory. Remember to save your potions especially, and store your specialized equipment in characters that you know are more resistant to effects like paralize, confusion, and other crowd control spells. It would be pretty bad if your entire party was poisoned and the only antidote potions were in the control of your halfling theif, who happens to be under the effects of an Umber Hulk Gaze.
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