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Originally Posted by bigredpanda The big battles thing has been done with Battlefront, hasn't it? I'm not sure that they'd re-do that in to the KOTOR series. Especially with turn based combat, working that out for 50+ NPCs on the screen at one time would be a nightmare for any engine.
I'm not too keen on the huge battles idea. It could get very irritating - you rhcaracter always dying due to overwhelming opposition - or tedious - you can beat all the enemies, it just takes a long time. |
Kind of agree here. If the game wanted to portray a large battle, they should be included in cutscenes instead (just hope that it doesn't look like someone recorded a scene in-game). Large battles fare much better on action-oriented games.