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Originally Posted by blueblip I always found it hard to swallow that the actions I'm taking in say, NWN, actually was beneficial for the world. From what I could gather, the NWN is similar to the PS:T world in that it is made of multiple planes, and here I am having to believe that lizard people endanger everything that exists in an existance which includes multitudes of powerful demons, devils, angels, and Gods too (Morrowind did come close to PS:T though)? |
I feel the same way. I think any character would require a really strong, solid personality to carry a save-the-world plot on their shoulders, and in many games the player character's personality is essentially reduced to the not-very-varied dialogue options you pick for them. Any hero who was saving the world on such a grand scale would alienate the player/reader/audience easily, unless their motivations and personal desires were very clear.
I can't relate to my own character in a lot of games half as well as I can to this existentially tortured, immortal amnesiac, because, as bizarre a character as TNO is, it makes him so much more REAL that he is dealing with his own problems, his own life and that the rest of the world moves on its own accord around him.
Torment just includes so many of those things that other games forget, to give it that touch of reality amidst all the weirdness. Another thing to mention is characters that you can never hope to kill no matter how high level you are, but who can kill you if you offend them, such as the Lady of Pain. Many other games make the "mistake" of having your character end up as the toughest guy/girl in the world, unstoppable by anyone.