The Elementalist:
Masteries: Storm and Earth
Weapon: Fire Staff and Lightning Staff
Pet: Coredweller and Wisp
Attribute points go: Intelligence
The end build:
TitanCalc by stonedonkey - A Titan Quest Calculator - Elementalist Skills: (Earth)
Earth Enchant:
Gives you damage and % damage to your fire attacks. Should be maxed. Leave Brimstone and Stone Skin. Brimstone is for melee figthers as it gives % to psysical damage and Stone Skin only offers very little armor bonus and pathetic 25% fire resistance.
Volativity:
33% chance for 178% extra fire damage. Meaning every third attack is a critical. Max it.
Heat Sheild:
Just 1 point and you get 15% damage resistance to all damage types. Both to you and your pets. Cheap and a must have.
Stoneform:
Lifesaver, 100% immunity to all damage for 6 seconds. Also good combined with Eruption on attacking mobs. Just need 1 point.
Coredweller Line:
The migthy Coredweller is a brute tank in every way. Summon Coredweller gives very high HP, actually 1617 in normal difficulty, and he deals good damage. This one you max. Inner Fire offers 50% dexterity, 80% health generation and 17% total speed. This one is a max too. Wild fire though do not deal extra fire damage in %, thats why it's not that great a skill. Only Max it if you got points leftover, else just 1 point to get Metamorphosis. Metamorphosis is the best boost you get for your Coredweller. +45% health, +45% armor protection, +33% armor absorbation and 17% to elemental resistances. Max It.
Eruption:
Bosskiller. Gives great fire damage to a small area of effect. Look above to see combination with Stoneform.
Skills: (Storm)
Thunderball:
Though some may argue for choosing chain lightning or Volcanic Orb, here's why i say Thunderball. Your staff, pet and occasional Eruption is already doing very high damage, so you need something other than that, in this case stun. Offers better surviverbility and you can take out the stunned enemies with the staff. So max it for the stun and the damage.
Wisp Line:
Just 1 point in wisp since it's attack dosen't do much difference. What you want is Eye Of The Storm. Max it. Here you get 100% to elemental damage and 33% resistance to cold and lightning. Great for an elemental build.
Squall Line:
My favorite skill in the game. Disabling archers abilities, dealing damage and weakens at the same time. Your secondary attack on the mouse. Get it, love it and max it.
Storm Nimbus and Static Charge:
Storm Nimbus itself is useless. It dosen't deal damage in %, so just 1 point for Static Charge synergi. Being dealing lightning damage max this. Heart Of Frost is for cold damage and freeze up nearby enemies, but your not cold based, nor will enemies get close enough. Trust me. 0 points in that.
Pros:
As a caster facing elemental resistance creatures your having both fire and lightning to choose from. Furthermore you have the best skill in the game IMO Squall, while have an awesome tank in the Coredweller. You get really many diverse and fun skills, making this build my favorite. Some say this is a hard build to play, but i find it easy enough for slightly experienced players. I rarely touch healing potions and im in beginning of Epic Egypt. You can choose as you like between Volcanic Orb, Chain Lightning or Thunderball after you favorite style. I choose Thunderball since staff attacks, Squall and Eruption gives me all the damage skills i need to makes the build work. You could also skip all but 1 point in Coredwellers Wildfire, if you would like to free some skillpoints.
Cons:
All caster have low HP and not much defence, but beside that i really can't see any.
Survivability: High
Fun: Very Fun
Damage Dealing: Very High
Difficulty to play: Average The Brigand:
Masteries: Hunting and Rogue
Weapon: Bow and Spear
Pet: None (Though Monster Lure and Traps are kind of pets)
Attribute points go: Strength and Dexterity
The end build:
TitanCalc by stonedonkey - A Titan Quest Calculator - Brigand Skills: (Hunting)
Wood Lore:
Gives attack speed and defensive ability. Both needed for a Brigand, so max it.
Herbal Remedy:
Regenerate health and gives poison resistance 72%. Output in health ain't that big, but the resistance to poison is very high. You could/should max this and benefit from it, but 1 point will also be benefitial, depends on your base poison resist.
Monster Lure:
Average survival skill, with a provoke ability. In v.1.20 and later version this skill is reduced much, and not that great anymore. Monster attack the lure, while you put them out of their misery from a safe distance. Just 1 point in it and +skills gear will give you a little more range on it. You don't need detonate since it deal fire damage and is not in %.
Art Of Hunt and Find Cover:
Superb skills. Art Of Hunt Gives you bonus to you and your traps in 75% piercing damage and +30 in damage to beasts and animals. Find Cover gives you 25% to avoid projectiles, and is one of the only defences you will get as a brigand. Max both. Trail Blazing gives you resistance to entrapment and extra speed. Not worth much, but you could choose to spend 1 point and get a fair output for that.
Volley:
16% chance for a triple attack with both bow and spear. Every 6.5 shot will deal triple damage or hit several targets. With Puncture shot and Scatter Shot this will claim great many victims. Good against stronger opponents, so max it. I left out Gouge since this brigand dosn't deal in bleeding.
Markmanship Line:
A must have for a brigand using bow. Markmanship itself only gives significant projectile speed (Not attack speed), so it's easier to hit moving targets. 12 points is expensive IMO, and just 1 point will do for unlocking synergies. I suggest that you put leftover points in it instead. Puncture Shot is very good since you can do more killing per shot and it adds to piercing damage aswell. Max it. Scatter Shot is perfect for mobs. Sending fragments into the flesh of nearby enemies, makes this a perfect mob-skill. Max this one aswell.
Call For Hunt Line:
Much alike the Art Of Hunt, this gives you piercing damage (and bleeding damage, not that it matters), and is a great skill. It has a duration of 31 seconds just with 1 point in Call For Hunt skill. The Call For Hunt skill itself dosen't get much better with more points than 1, so what you want is the extra piercing damage from Exploit Weakness synergy. Max that.
Study Prey Line:
Your first bosskiller skill as a brigand (second is rogues Lethal Strike). Adds Pierce damage and damage overall damage with giving -50% resistance to enemy in both. Max it. Flush Out is a pretty good skill aswell as it lowers their resistances to elemental damage and defensive ability. But since your not using elemental damage, as a piercer you dont need it. Just 1 point for the lowered defensive skill.
Skills: (Rogue)
Flash Powder:
Lifesaver. Instantly confuses and makes your enemies fumble. Great for being surrounded and making your escape. Max it.
Envenom Weapon Line:
I'm no fan of poison damage since alot of creatures are highly resistant to it, and undead just don't notice their lacking blood being poisoned aswell. But Mandrake and Nightshade effects Undead aswell. Dealing no damgage, they still slows, makes enemies fumble and spreads confusion. So they're more like a defensive skill, but very important to your survivability. Max them, but skip Envenom Weapon skill (Just 1 point for Synergies) and Toxic Distillation.
Throwing Knive Line:
Just one point in this as you don't want this for damage but defence. What you want to max is the synergy Flurry Of Knives. This gives you 4 projectiles carrying Mandrake and Nightshade, slowing down attackers, making them sitting ducks for your arrows.
Lethal Strike:
Gives 500% damage and 390% pierce damage when maxed. Need i say bosskiller. Max it. Just 1 point in Mortal Wound synergy for the 3 seconds of stun, since we're not into Bleeding.
Traps:
Gives you the nearest thing you will get as a pet playing Brigand. I use them basicly as lures, more than damage, and put all leftover points in them. Max Improved Firing Mechanism, 0 in Rapid construction (or split between Lay Trap), rest goes into Lay Trap.
Pros:
Here you have the highest damage dealer in the game. These two classes really combine their damage skills. Piercing bonuses from both masteries and perfect switching between melee and ranged. Lethal strike makes a perfect bosskiller, and traps gains bonuses from your active auras. I leftout bleeding and poison damage for 2 reasons. First undeads are immune or highly resistant to them, and because you anyway deal enough damage. No point in poisoning a creature already slain.
Cons:
2 figther classes gives low energy so you need +energy gear. Lacking defence is maybe the biggest downside to this build, but being ranged helps abit, and Avoid Projectiles from hunting really hits a dry spot. Survive by moving around, and get disabling and slowing attacks from Flash Powder, Traps and poisons Mandrak and Nightshade.
Survivability: Average
Fun: Very Fun
Damage Dealing: Very High (With Auras and Lethal Strike: Ridiculously high)
Difficulty to play: High
Hope you can use it, or else !!!!!!