View Single Post
  #9 (permalink)  
Old 01-24-2007, 04:43 PM
Domi_Ash Domi_Ash is offline
Exalted Member
 
Join Date: Aug 2006
Posts: 174
Heh, I managed to summon creature every time the party enters new area. However, it's now immortal.

I think I can make it better by a) making creature leave if it is out of ranger's sight for longer than a few seconds and not return for some time and leave for longer if it falls below 95% hitpoints. The creature will "heal" upon enetering every new area - it's an exploit, I know, but the resummon based on out of ranger's sight is the best I can do, upon trying many, many things.

It will require a long-long script and many-many CRE files to make the creature summon at an appropriate level in every new area etc. I think that my initial plan to develop 9 creatures for each alignment is too much work, so I'll probably run with three:

Bear, Panther and Wolf for Good, Neutral and Evil alignments correspondingly.

Also, I think I will require the ranger to have high Animal Empathy to have a companion and only one ranger per party will be able to have it.

Does that sound like a relatively good compromise?
__________________
Joinable NPCs for IWD2:

http://forums.gibberlings3.net/index.php?showforum=116
Reply With Quote