View Single Post
  #2 (permalink)  
Old 12-26-2006, 12:37 AM
DesR85's Avatar
DesR85 DesR85 is offline
Exalted Member
 
Join Date: Mar 2006
Location: Town Square
Posts: 4,988
Blog Entries: 5
Quote:
Originally Posted by Lady Dragonfly View Post
OK, can anybody recall another RPG where a ‘reputation’ stat(?) was so ridiculously implemented? Where you are actually forced to play one cynical, double-dealing, back-stabbing SOB in order to advance your quest, because it is absolutely vital to get your ‘reputation’ to 75%?
Not that I know of. Not to mention that I have yet to come across an RPG or any other game that uses this method. In fact, that is what I really disliked about Gothic 3. This is also one of the main reasons why I gave up on getting Gothic 3 because of the lack of focus in the game aside from the numerous technical glitches and bugs. The fact that you can gain favours with the Orcs while siding with the Rebels does make me wonder what's the point in all this. I'd rather play a coherent game with clear objectives than one which doesn't provide as much as a single clue as to what you're supposed to do.
__________________
"I don't think being interactive gives you fantastic power to change the minds of people and make them do things they'd never think of doing otherwise." -David Cage (Quantic Dream)
Reply With Quote