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Originally Posted by Heksefatter I think I am going to modify my above remark: If gender differences is females having -1 strength, +1 con relative to males, I say it's boring and that you should forget about it and let the player define the character.
However, if the story takes place in a universe where men and women have some more or less defined roles which would definitely influence anyone, even the ones rebelling against it, then I would be all for. If the goal is an historical RPG of reasonable accuracy, there might be a few female fighters around, but no knights or bishops. |
You are right. A female fighter wearing plate armor, wielding a heavy greatsword, and lifting 500lb of inventory is a joke, even in a fantasy world. I would restrict females to leather or chain armor but compensate with higher resistances and better saving throws. Naturally, a female will be a worse choice for a fighter but a better choice for a rogue or a mage. You don't mind a racial difference or a "preferred class" in D&D (elf=wizard, dwarf=fighter, halfling=rogue) because you take it for granted, yet the gender difference is even more natural.
As for a "place in a universe" (I assume we are talking about fantasy) I would remind you about dark elves and their Matriarchal society.
