Thread: Gender in RPG
View Single Post
  #12 (permalink)  
Old 11-04-2006, 09:55 PM
Lady Dragonfly's Avatar
Lady Dragonfly Lady Dragonfly is offline
Exalted Member
 
Join Date: Feb 2006
Location: Dreamworld
Posts: 1,138
Blog Entries: 1
Quote:
Originally Posted by Heksefatter View Post
I think I am going to modify my above remark: If gender differences is females having -1 strength, +1 con relative to males, I say it's boring and that you should forget about it and let the player define the character.

However, if the story takes place in a universe where men and women have some more or less defined roles which would definitely influence anyone, even the ones rebelling against it, then I would be all for. If the goal is an historical RPG of reasonable accuracy, there might be a few female fighters around, but no knights or bishops.
You are right. A female fighter wearing plate armor, wielding a heavy greatsword, and lifting 500lb of inventory is a joke, even in a fantasy world. I would restrict females to leather or chain armor but compensate with higher resistances and better saving throws. Naturally, a female will be a worse choice for a fighter but a better choice for a rogue or a mage. You don't mind a racial difference or a "preferred class" in D&D (elf=wizard, dwarf=fighter, halfling=rogue) because you take it for granted, yet the gender difference is even more natural.

As for a "place in a universe" (I assume we are talking about fantasy) I would remind you about dark elves and their Matriarchal society.
__________________
Man's most valuable trait is a judicious sense of what not to believe.
-- Euripides
Reply With Quote