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Originally Posted by limitedwhole Fallout:2 was more of a tactical game than Fallout tactics: It was just that it wasn't fully developed. Real time games will alwasy be about reflexes rather than tactics. Figuring out how to use your action points and move around a batlefield is alot more tacical than moving guys in real time. If fallout had given you complete control of your NPC's and had more interesting setups for battles, it would have been far advanced tactically. |
Well, despite a discussion on Fallout:Tactics doesn't have that much bearing here, but Fallout 2 was not more tactical then Fallout Tactics, not even remotely on the same level.
In FO:T you had minute control over each individual, their position, movement, targets, equipment - and you could "mask" the real time aspect by going into turn based mode. Also the whole idea in FO:T was mission based aspect - that is the tactical aspect of a battle. No major plotline to influence, no effect on the strategy etc. Also there were nothing reflex based in FO:T unless you wanted it to.
In Fallout 2 all you had control over, in regard of party members, was the equipment and only somewhat at that because they could change weapons if they "wanted" to. Other then that no to little influence on their combat and the game did not focus much on these battles (thus again the tactical aspect).
However the two games do not compare much outside the fact that they are set in the same gameworld.