Quote:
Originally Posted by Shao-Loki ...but I won't go pointing fingers.
I would like to see FO3 turn into a TES-like first person game. You could even run the guns like in Deus Ex, where the higher your skill goes, the smaller the targeting reticle becomes.
How about some cybernetics? Maybe you only get a targeting reticle if you get cybereyes...but then, I don't want it to turn into Shadowrun, either. |
IMO, absolutely no! I don't want to see my favourite gameserie to turn out to be more or less FPS with only good graphics and without good gameplay nor story...
Quote:
|
I like the jetpack idea, but let's make it run on micro-fusion cells (Like the Highwayman), and have a carry limit....I.E. your character weighs 120-220 pounds (depending on stats/gender), and your gear weighs X....Char Weight + X = Total load. So, if you jetpack is rated at 300 pounds, you might have to drop some stuff and come back for it later.
|
Hmm... not bad idea...
If it is implemented to the world map, then your character could move a lot faster than normally walking or with car...
Quote:
I also like the minigame idea for lockpicking and repairs and traps. You could do something like Wizardry 8 did with lockpicking and trap disarming.
Example: You have to fix your car. Popping the hood, the view changes to the engine bay. The higher your Repair/Science skill, the more components are highlighted, and what you have to do to them is explained in more detail when you mouse over. If your skill isn't terribly high, you might get some Yellow Outlines, indicating a possible required repair, but your character isn't sure. If it's highlighted in Red, then you KNOW it's broken (whether you know how to fix it or not is another animal...no body could miss fluid pumping out of a radiator with a bullet hole in it, but they might not know how to fix it). And if it's Green, you KNOW that is NOT the problem.
|
More or less what I suggested a while back...
Quote:
|
Just don't get too crazy with it. This is Fallout 3, not Tetris 3-D. We don't want to spend hours dinking with wrenches and hammers and crowbars (and flipping the blasted L-block!) just to get the freakin' car to work.l
|
Actually, I don't mind if it's well made...
Quote:
|
Also, some sort of DOS-like shell could be implemented, kind of like Enter the Matrix, so you could interact with the computers in the game. The higher you Computer/Science skill, the more commands are displayed, and the more detailed their descritpions are.
|
Well, that would definately add some interesting variety to game...
That way computers could hold much more info, since it's not limited by the ammount of dialogue options...
Quote:
|
And, finally, if I added all this into a game (the mini-games) I'd have a "USE CHARACTER SKILL" button, for those people who don't want to dink with the minigame. Click that button, and SPECIAL makes a skill check. Success? The game tells you what parts you need to get, h4x0r's the computer, or picks the lock. Fail? The game tells you that you failed...better hope you weren't disarming a bomb!
|
But of course, it would be harder to success with using the button only... that would encourage players to actually play the minigames until they are so high in level (and probably already bored to those games) that success is almost sure...