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Originally Posted by Lady Dragonfly (BTW, I like your new avatar  ). |
Thanks
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Originally Posted by Lady Dragonfly Besides, lockpicking skill is an essential part of a rogue/thief character. Are we going to have a chance to specialize as a rogue at all or the fighter/mage paths are the only options?  I know they are implementing lots of skills and intend to make it more like an ES jack-of-all trades custom class, but to get rid of the lockpick skill??? Are all doors and chests going to be unlocked now? Or will they require a "special key" which always annoys me because I don't understand what is so special about this particular lock that makes a virtuoso burglar unable to open it (Oh, yeah, it is "under a very special spell" which annoys me even more)?
And climbing? No more climbing to reach a strategic spot for a bit of an ol' good target shooting??  |
I'm intrigued as to how they will get around the lack of lock picking too. It seems a bit ridiculous to get rid of something that worked quite well in the other games. The system they had where you actually had to think a little to pick the locks was really good. I hope they don't just decide not to lock anything as its not very realistic for people not to lock up their valuables!
Maybe instead of getting rid of the skill, they are just making it simpler like in other rpgs where you just click on something to unlock it

It would be a shame if you can't play a rogue-like character, especially as a lot of the stuff they have done to the game looks quite promising.