View Single Post
  #21 (permalink)  
Old 10-01-2006, 02:11 AM
Xandax's Avatar
Xandax Xandax is offline
Super Moderator
 
Join Date: Nov 2000
Location: Denmark
Posts: 13,386
Blog Entries: 12
Quote:
Originally Posted by Lady Dragonfly View Post
I remember very well when BG first came out. At that time the graphics were considered awsome. They were second to none. However, the game was critisized at that time for scarceness of magic weapons (yes!) and too little action on large maps depicting various pretty landscapes but very few monster encounters. This is not my opinion, I am just telling you how it was. I am sure older dudes remember all this and more.
Heeding this outcry of the gaming community, even before BG II was released, Black Isle promised that the above mentioned issues would be resolved. Indeed, they stuffed the game with powerful items up to the hilt and added some "action" to more of the map pixels. The gaming community was ecstatic.
The game has become an all time RPG classic but please don't make a sacred cow out of it.
You actually mentioned all the reasons why I personally have fonder memories of BG1, and view it a better game then BG2 overall.
It fitted as VonDondu nicely into the AD&D feel, where I feel that BG2 is borderlining going overboard with quests and monsters and where ToB is just to .... well - action RPGish.
I do remember critique of BG1 here as well - that it was slow to play (meaning large, non critical areas with some monsters ... boy I loved the feeling from explorering thoese ), but I scarcely recall critique of the "lack of magical" equipment. If one wants something like that - one would typically not select a (true) (A)D&D game. The fact that companies have to cater to these "gimme a hackmaster +12 of world slaying and 20 monsters at the time" crowd saddens me.
__________________
"Software is too complicated, and too big, and too costly and too difficult to let users have anything to do with it!"
Svelmoe - Blogging about SQL, Technology and many other things
Reply With Quote