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Originally Posted by Lady Dragonfly Honestly, I don't recall a game where I could not beat a boss. And you know what? We are supposed to win. And for me the uber-difficult boss is not a hallmark of a good RPG/adventure game. I have different criteria but it is just me. |
Agreed. Most games would always want a player to kill a boss, no matter how difficult or easy it is. However, while I do like bosses where they can be killed by ordinary attack, I honestly would like some bosses to be killed by a certain method rather than just any ordinary attack. I'll elaborate more on this: Let's say there is this boss which is immune to all forms of ordinary attacks. But your task is to still kill it nonetheless. You have to lure it into a narrow passage until you reach a chamber where a large lighter is. Head into a room, and when the boss reach that room with the huge lighter, lock the doors, flip the switch and watch the boss burn to death.
I honestly don't know if this idea is good but I just want to bring up a boss fight that breaks the tedium of merely hack-and-slash the bosses to death like what you see in Fable: The Lost Chapters.
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Originally Posted by Lady Dragonfly And let it be a beautiful free-roaming world with lots of chicken to kick!!! |
Good one.

I would also like to see different animals in places like a wide open jungle.