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Old 09-16-2006, 12:49 AM
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Planet_Guardian Planet_Guardian is offline
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Join Date: Aug 2006
Posts: 143
Quote:
Originally Posted by Ganthan View Post
...then using three charges of Summon Deathlord in a row(though two or one might have been good enough, I wanted to win) to create a diversion. While the drake was concentrating on trying to cook up the three ninja looking guys in front of it, I snuck around behind it, fired up Blade of Baal, and wailed away on it till it dropped. Dual Weapons, Inflict Wounds, Backstab and Blade of Baal meant that overall the fight only took around one minute, though it was probably overkill.

p.s. The experience reward was so impressive that I think I'll try looking into making the fire drake breeding grounds my new training location.
It looks like overkill to me. I'd almost want to take the "John Henry Tests" with you "Man versus machine". I'd wager that I can beat up 8 Moonbeasts (~160K ADV) on Easy Mode faster than you can kill 1 Firedrake (160k ADV) on Easy Mode. I have learned how to destroy Moonbeasts faster than they breed...seeing how I've fought over 20,000 of them with all my different character's fighting styles (bare fists of ninjitsu, dual wielding, light/heavy polearms, magic of the arcane, magic of the celestial, even mastering the reigns of hawkeyes cast down from the skies from a mere simpleton's bow and its arrows). In melee combat if you can keep "Overhead chops" with your weapon, you can inflict so much damage that the enemy doesn't even get a recover time to block. It's hard to continously keep jumping and completing the "Over-the-head Chop" as it takes precision and balance. I have found that Moonbeasts don't spawn fast enough for my reign of pain...even in (Difficulty Mode: Hard, Spawn Mode: Hard)...the damn local fish spawn over the side of the west mountain side...where I have to flush them out by going to the north side waterfront (one good thing about fish traveling over land in this game is that I can flush them out...so that more Moonbeasts can spawn). What can I say...I'm a Moonbeast slayer and hunter and I know thier region of life better then they know of thier own demise in front of my legion of attacks. I have hunted Moonbeasts spending over a 150 hours hunting them...to build my character up.

Firedrakes are unneccessary and inefficient when you can slaughter twice as many ADV points-equivalent with Moonbeasts as you could with killing one Firedrake.

If anything needs an ADV boosts in this game, it's those damn rats...and those peckers can hit you just as hard as goblins and ninjas even with your +60 parry and you can still whiff at them rats with your +50strike. That to me is an injustice.

My other hunting grounds is in the Northern Steppes...where Ice Worms (18k ADV) and Borloths, Giant-Mutated-Bears (18k ADV) spawn and are easy to beat up. Plus there is a fireplace to recharge yourself should you specialize in spells.

I hate fighting the Minotaur when he spawns with a shield in Skulldoon as it can make the ADV points come in a lot slower when he blocks your attacks. But, its the only way Tricksters and Hunters can get their ADV points to get their 2nd tier classes...unless you visit the Northern Steppes to fight Ice Worms and Borloths.

The Poison Worms (with AoE poison) are impossible to fight without long range specializing tactics...as their poison cloud attack makes it impossible to fight them in close-courters. And even if they are worth 21k ADV in Easy Mode, there not worth fighting unless you have many points into the respective magic skills that you specialize in and also have an abundance of spells and either and/or a fireplace or the respective skill of magic regeneration (channel or scribe).

The enemies found in the Vale of Ruins are all strong and generally worth many more ADV points than many of the enemies of these Dungeon Lord Lands...but, the land structure makes it hard to fight in...with the bad land terrain...where you get stuck in hole fixtures...you can get murdered if you get stuck in a hole and your whole fighting tactix involves being able to move around. It's like having a football team that prides itself on its running and speed and has to play on a soaked field while it is still percipitating (snow/rain).

Therefore, I believe that Firedrakes are not entirely worth it...that is I guess if you are playing from the legitamite perspecive of not using any kind of editors and that of just playing the game naturally.

It's too bad that the game didn't have proper balance of its spells systems. The buying and selling of spells (or any shop item) was misused in this game and created by its unforgiving programmers. Did they (Heuristic Park, D.W. Bradley) not think about their own MoonBridge portals that you can do Marco-Polo's with instantaneous ease (travel afar, instant-transmission, to sell and buy to your advantage...makes you want to just cause anarchy within the game and destroy all capitalistic entities)?

Again, I apologize if my wind is too long and if it seems foul, but it is my winds and I breath them in and out as I exist. Thanks for the webspace, to allow my thoughts to exist beyond my personal self.

-Planet_Guardian

Last edited by Planet_Guardian; 09-16-2006 at 01:06 AM. Reason: the line at the end needed editing
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