Research
To research, you must have free researchers in your use. When you have assigned reaserches to specific field, they will study that field that turn. Each point will be added to the total point of that field. At the beginning of each turn I will inform how many points different fields have grown, and how that has affected to your kingdom.
Fields of research:
Magic: Increases the power of spells
Mining: Increases the output of mines
Construction: Increases the speed of builders
War: Increases the chances in successing in war
Armors: Increase the defense of your units
Weapons: Increase the offense of your units
Farming: Increase the output of farmers
Study: Increases the output of researchers
Spying: Increase the efficient of your spies in gathering information and exposing enemy spies
Sabotage: Increase the efficient of your spies sabotage missions
Special events
At the beginning of each turn, I may throw some special happening to players' kingdom. Their job is to determine how they react to that event, and post it with their other actions. Also, players are allowed to decide what to do with their country even if I haven't introduced anything special. If they want to make genocide (ie. killing every citizen of specific race in their kingdom) they are allowed to do so. Only they sky (almost) is the limit of what player can do with their kingdom, trades, diplomacy and so on. Only thing they need to do is decide what they want to do, add it to their actions of that turn and send it to me, and I will determine what happens.
Getting more land
To get land you either conquer it or settle unused land.
To settle unused land you must have 20 free citizens (which can't have been assigned to any job) and 100gp per each 10 acres. When you settle the land, your population will be lowered by the total ammount of citizens needed. So, basically you lose 20 citizen for every 10 acres. This rule is to encourage players to actually start wars.
Advisors -NEW!!
After the game begins, everybody can hire advisors to help them manage the ruling of empire. Each turn I will give new list of advisors for hiring, including those who have been fired by other players. Each new advisor is randomly generated, excluding the ones who has been fired. Each advisor will have the following stats:
- Name
- Race
- Price
- Defense knowledge
- Offense knowledge
- Science knowledge
- Building knowledge
- Genreal knowledge of how to rule empire
- Trustworthy
Especially trustworthy will be determined by the previous jobs, so with new advisors it will be mostly average. Each knowledge stat will give you idea how good the advisor is that field, so ie. one with low Defense knowledge shouldn't be hired as Defense Advisor.
The number of how many advisors in different areas player can hire is dependable on his/her government, so this should be taken account while selecting government.
Also, everybody should note that if you fire advisor, and someone else hires him, this person will cary some of his knowledge of his previous employer to his new empire. This ammount is dependable on how long he has served this previous master.
Tax -
NEW!!
Each turn your citizens will generate certain ammount of cash, depending on their jobs. The tax rating determines how much from that ammount your kingdom shall collect. The higher the rating, the more money your kingdom gains. But notice that high tax too long may bring some troubles, as your citizens don't definately want to give all their money to you.
How to play?
Playing the game is very simple: Each turn players post their actions (I would be very glad if all the actions are in one PM) to me, and after specific ammount of time has passed, I will post the results of last turn and the new turn begins. The only exeption to that one PM rule is trading deals. I would ask that only one deal is put in one PM. These rules easies my job as gamemaster.
Players are also allowed to post some general announcements to the game thread, but there is one rule to this:
The post is only allowed to contain ingame information, nothing outside of the game!
In example, you can make war declaration in there, but you aren't allowed to begun talk there.
At the beginning of game, each player has 1000gp, 200 acres of land with 2 Construction Guilds, 200 citizens and 1000 units of food. After joining the new player will be 8 turns under the protection of gods, which means that this player can't make any offensive actions towards other players, but neither can they.
The game will end after certain ammount of rounds has passed (which will be decided later), and the winner is the player achieved the most points. Points can be got from different things, like population, ammount of money, ammount of land, won wars and so on. Also, player can lose points from different actions, like losing wars, population too unhappy at the end of the game and so on.
There is also two rules to encourage players to join in the game at the later stages of the game:
First, the total points will be divided by the time the player has been on.
Second, players lose points if they attack against too weak opponents, and gain more if they slay more stronger opponents.
How to lose the game
Basically, you lose the game if you either lose all your land or your population. After you have defeated, you can rejoin the game by starting the new kingdom. This can be made, though, only after 3 turns has passed since your defeat.
Okay, these are the rules of the game, and I hope everything was covered here well enough. If not, don't hesitate to ask in this thread. THe game is basically quite loose in they way how players are allowed to manage their kingdom. As said few times, only imagination is the limit, at least mostly.
There is one request I make to everybody who decides to join this game:
Whatever happens in this game, please don't take it to other threads (especially in SYM). This is game after all, and everything happening inside of it should be left there.
So, I've been thinking about starting the game when I have at least 4 players. And, as said before, everybody is welcome to join this game even if it has already started.
ps. Damn, it took over 3 hours to write these rules down
Hopefully it was worth of it

