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Originally Posted by Thrifalas Just cause the manual says so doesn't mean it's true. Havn't you wondered why it's 20x easier to play through the game with all character equipped with bows than melee? Or why a 1d6 (or whatever) bow can hit for 10 damage?
A friend of mine pointed it out a while ago, that they forgot to implement the strenght bonus only on melee weapons. That, combined with the wonderful "2 attacks per round since you dont need to block" physics of DnD is why bows makes the games so much easier.
No, I have a hard time finding any official statement about it, but I'm pretty sure it's true. It explains the utter imbalance of bows in the game. I havn't had time (or find any need) to run tests about it, but I might the next time I install the game. Or anyone of you can if you feel up for it.
Until the opposite is proven; yes. strenght matters. |
I don't have Baldur's Gate installed right now, so I can't test it either. But it would be very easy to test. Just create two Fighters in a multiplayer game, one with 18/xx Strength, one with 14 Strength, and both with one proficiency point in Bows and let them do some target practice with some non-magical bows and arrows. Record the damage ranges, and pretty soon (after less than 20 shots) it will be apparent whether a Strength bonus is in effect.