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Old 09-01-2006, 12:16 PM
xarax xarax is offline
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Join Date: Aug 2006
Posts: 11
Cool

Quote:
Originally Posted by George_K View Post
/snip/
Vitality and Life are connected. You want to keep vitality low enough so that Life doesn't go over 100. A quirk in the game is that as Life approaches 100, enemies start to become more resistant. If you Life goes over 100, it takes several minutes before you can defeat anyone. You have to just beat on them forever it seems.
This is just plain wrong. My vitality is 120, which gives me life 260. I don't have any problem whacking enemies. Usually they go down in one or two hits.

What I have noticed, however, during normal gameplay is that using armor or weapons with a penalty can GREATLY diminish your ability to strike and parry. Your enemies seem harder to kill and they hit you much more often. Penalties also affect spellcasting efficacy. A cataclysm spell can usually destroy dozens of hard enemies with one shot, but wearing armor with a penalty greatly reduces cataclysm to just a slap on the wrist.

Many skills interact with each other, especially diabolic skills, which can cause problems when fighting enemies. I tested some combinations of thief and diabolic skills, and found some combinations make enemies seem invulnerable. The game is designed to limit the available combinations of skills so that the player won't usually see this side effect. If you use a character editor to create an "uber player" with all skills maxed out, then you may encounter some surprisingly difficult battles (even with puny goblins).
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