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Originally Posted by Steve2d I haven't heard of this one...I should make the next version so that you can modify either value independently, correct? |
That would be convenient. For now, what I do is use hex and make the first value of vitality 9999 and the second value 9. Then I make the first value of Life 9999. In game I raise the second value from 9 to 10 and exit the C screen. On going back into the C screen, the first value of life rapidly builds up. A campfire comes in handy to rest and get life up to full. Now the result is Vitality 10000/10 and Life 20020/20020.
As long as the second vitality value never goes too high, the character will be vertually invulnerable to physical abuse from opposing forces. I try not to ever bother Vitality ever again once the values are all set. Unfortunately, everytime the editor is used, it resets the Vitality to its normal values.