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Old 07-25-2006, 12:00 PM
George_K George_K is offline
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Join Date: Nov 2005
Posts: 476
Quote:
Originally Posted by Steve2d
I haven't heard of this one...I should make the next version so that you can modify either value independently, correct?
That would be convenient. For now, what I do is use hex and make the first value of vitality 9999 and the second value 9. Then I make the first value of Life 9999. In game I raise the second value from 9 to 10 and exit the C screen. On going back into the C screen, the first value of life rapidly builds up. A campfire comes in handy to rest and get life up to full. Now the result is Vitality 10000/10 and Life 20020/20020.

As long as the second vitality value never goes too high, the character will be vertually invulnerable to physical abuse from opposing forces. I try not to ever bother Vitality ever again once the values are all set. Unfortunately, everytime the editor is used, it resets the Vitality to its normal values.

Last edited by George_K; 07-25-2006 at 12:03 PM.
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