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Originally Posted by Demortis You then slow the game down with that. Because you have to pause, select your ammo, then get back to the game, I managed to go through Fable with little weapon switching. That and additional ammo slots would create more screens for gameplay... Bad Idea. |
Good point there, Demortis. The game pace will slow down considerably and add to that problem is more menus just to select your type of bullets.
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Originally Posted by mr_sir Or they could make it so you can switch ammo or weapons by pressing a button without having to go into your inventory, like they do in the GTA games or to a lesser degree in Kotor 2 (where you can set up two weapons and just click an icon to switch between the two) |
I think I might have an idea. What about mapping keys to the different types of ammo when you switch to the gun such as number keys for the different type of bullets or using two keys to cycle among the different bullets in your inventory?
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Originally Posted by Berethor Guns would be cool, but they MUST be old style barrel guns and rifles. I didn't like the Bows too much in Fable, not my style. I mean, how do you take off a guys head with an arrow? |
Well, of course the guns have to be the old-fashioned ones since the Fable 2 trailer showed a character armed with that type of gun. And about arrows blowing off someone's head, yeah, I have to agree. Why didn't they make it like the head still stays on the body except that the arrow will remain stuck on his head?
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Originally Posted by Berethor I would love to see an enemy coming at me, and BAM! Headshot. |
Agreed. In fact, guns should have some range limit as well. I can't imagine shooting someone's head off at a distance of 10km for example.
