| I got a guardian (defender/nature) which seems to work quite well for a melee type.
Maxxed HOTO and other skills in that line for hp and resists.
1 point in refresh
that's it for nature
Defense I got pretty much everything maxxed, as well as 3 points extra from equiptment.
so massive amounts of resist (perm of stone + defiance), massive block rate and recovery (quick recovery + focus), massive damage absorption (colossus form), massive hp (HOTO + colossus form), massive reduction in freeze/stun/entrapment/skill disruption duration.
Also, defiance gives quite a bit of damage reflected, 60% maxxed, which pwned a storm/nature friend who tried to pvp me.
the three passive attack skills (shield smash,rend armor,pulverize) works quite often as I tried to get a nice and high attack speed from eq, 190% in colossus form with inspiration.
To top it off, refresh pretty much insures that you are in best battle position at all times.
A nice tank for your spell caster friends. I managed to hold off a crowd of 20+ creatures in act III legend until I killed them :P
oh, and shield charge seems to attack an additional target every two levels beyond the max? I got a 3 point increase beyond max and I can hit 5 targets. Same goes for batter and pulverize I think. |