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07-23-2006, 11:11 AM
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| Exalted Member | | Join Date: Jan 2005
Posts: 70
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when taking Sorcerer...
always (if possible) take spells that scale openly with lvl;
e.g. Fireball seems quite handy, but caps at 10th lvl (10d6) Skulltrap doesn't cap
Flame Arrow (for single target) is another example of no cap
ADHW is good (caps late, lvl 25)
just take a good look at the description... (make a plan (even if you do not follow it every lvl up) up to splvl 9), give some thought to what your spellcaster should acccomplish - depends on how many arcane caster you have in your party - if more than one most would use the Sorcerer as a "Fire Platform" with some self buffs and another arcane Caster for (group)buffs.
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"I have thirteen personalities... twelve are paranoid and one is outta get'em" (from unknown)
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