| i have two characters that i go back and forth play (one is strickly for when i play with a friend).
got a lv 17 hunter/rogue (only rogue talents i've got is the ones that add poison dmg or bleed dmg) and a lv 19 earth/spirit.
betweent the two, the hunter has a harder time with the game, simply because it takes so long before either mastery gets some type of AoE. and we all know this game is a fan of zerging. my caster just walks through the game since lv 1. not one death, and the only reason i get close to dying is because i like to run in and pull 3-4 groups before dishing out firey death and life leaching. btw, i tried (1 point) in Ternion (sp) and it seems to only shoot 1 beam. does it just make the 1 attack three times as strong? (before the -dmg or +dmg modifier from more points into the skill?) or am i supposed to be seeing three bolts from the staff?
my caster has a few points in earth enhancement and a few in it's secondary buff. got the lava pet and the lich, dark covonant, life leach, and a few points in each aura on the spirit side. i'm also putting most of my points into increasing the mastery itself so i can get the higher tier'd skills from it. think i have 26 in earth and around 16 in spirit. i haven't maxed one skill out yet, and still think the game is a joke, but i never get tired of laughing as volcanic orb sends all those little micemen flying across my screen lol. |