ive been a dm for years on and of but my recent campaign has been running for about 4 years and the pcs are all getting quite powerful now , i think the real trick to good dm ing is to allow the players to decide the route they take thru your world and when you have a goal in mind let the players feel that it was their decision to go down that route .
in several campaigns ive played in the dm has forced the point and lost player interest ,even to the point where in one the group has made a decision to go the other way no mater what, not much fun
so my dm tip is - let the players think that they are incharge even tho they most definately are not.
