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Old 05-08-2006, 05:17 AM
Oskatat Oskatat is offline
Exalted Member
 
Join Date: Jun 2005
Location: Holland
Posts: 683
Mikail

Sterwick Wizard
Lvl 3
Human, male, CN
Extra feat on lvl 1, 4 exatra skill point at lvl 1, 1 extra skill point/lvl
Base speed 30ft
Wizard
Scribe scroll, familiar

Str 9 (-1)
Dex 13 (+1)
Con 11 (+0)
Int 16 (+3)
Wis 10 (+0)
Cha 10 (+0)

HP 9
AC 11
Touch; flat footed; 11 / 10

BAB; grapple; +1 / 0
Attack:
Melee quarterstaff +0, or dagger +0
Ranged light crossbow +2

Damage
Melee 1d6-1 quarterstaff, 1d4-1 dagger
Ranged 1d8 light crossbow

Saves:
Will 3 + 0 = +3
Reflex 1 + 1 + 2 = +4
Fort 1 + 0 = +1

Skills (total points, 36)

Knowledge (arcana) 5 + 3 = +8
Spellcraft 5 + 3 = 2 = +10
Concentration 6 + 0 = +6
Decipher script 5 + 3 = +8
Knowledge (the planes) 5 + 3 = +8
Knowledge (Geography) 5 + 3 = +8
Knowledge (nature) 5 + 3 = +8

Feats
Scribe scroll (class)
Combat casting (human)
Eschew materials (lvl 1)
Brew Potion (lvl 3)

Languages:
Common, draconic, elven, dwarven

Spellbook
Lvl 0
Resistance, acid splash, detect poison, detect magic, read magic, dace, dancing light, flare, ray of frost, ghost sound, disrupt undead, touch of fatigue, mage hand, mending, message, open/close, arcane mark, prestidigitation

Lvl 1
Alarm, mage armor, sleep, burning hands, magic missile, expeditious retreat, identify, comprehend languages, enlarge person, charm person, feather fall, shield

Lvl 2
Continual flame, acid arrow, knock, scorcing ray, invisibility, cat’s grace, blur

Spell points: 16 + 5x lvl 0

Usualy prepared 4/3/2
Lvl 0: Read magic, detect magic, prestidigitation, resistance
Lvl 1: mage armor, expeditious retreat, sleep
Lvl 2: blur, cat’s grace

Save DC: 13+ spell level

Equipment:

quarterstaff
dagger 2gp
camping gear 20gp
light crossbow 35 gp
60 bolts 6gp
4 potions CLW 200gp
Hand of the mage 900gp
Wand of magic missile (1st) 750gp
Everburning torch 50gp (made it myself, yey!)

Scrolls into spellbook:
Scorcing ray (150), cat’s grace (150), invisibility (150), blur (150), feather fall (25), comprehend languages (25), enlarge person (25), charm person (25), shield (25) 725gp

12 gp

Familiar weasel
Hit Dice: ½ 3d4 = 4 Initiative: +2 Speed: 20 ft. (4 squares), climb 20 ft.
Armor Class: 16 (+2 size, +2 Dex, +2 nat), touch 14, flat-footed 14
Base Attack/Grapple: +0/–12
Attack: Bite +4 melee (1d3–4) Full Attack: Bite +4 melee (1d3–4)
Space/Reach: 2-1/2 ft./0 ft. Special Attacks: Attach Special Qualities: Low-light vision, scent
Saves: Fort +2, Ref +4, Will +1
Abilities: Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 5
Skills: Balance +12, Climb +10, Hide +11, Move Silently +8, Spot +3 Feats: Agile, Weapon FinesseB

Attach (Ex): If a weasel hits with a bite attack, it uses its powerful jaws to latch onto the opponent’s body and automatically deals bite damage each round it remains attached. An attached weasel loses its Dexterity bonus to Armor Class and has an AC of 14. An attached weasel can be struck with a weapon or grappled itself. To remove an attached weasel through grappling, the opponent must achieve a pin against the creature.

Grant Alertness, improved evasion, share spells, empathic link, deliver touch spells
__________________
If something can go wrong, it will go wrong
Always prepare for the worst
Never let experience guide you: every day is different

Antagonist

Last edited by Oskatat; 05-11-2006 at 10:42 AM.