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Originally Posted by Niteowl3915 Another major issue is that after a while it seems pointless to explore any of said dungeons. For me now, there doesn't seem to be any point in clearing out any dungeons, the motivation previously being to power up for the next battle (I just wrapped the main questline).
Granted that this is a difficult issue to resolve, how's about including fewer, larger and more important dungeons? Maybe make every dungeon related to a quest in some way? Picking up a mace in a dungeon east of Anvil that started me on a quest was a fine example. |
For me, the whole random loot based on level took out a lot of the fun in dungeon crawling. I liked searching for the pieces of Daedric armor in Morrowind. It gave a sense of accomplishment, but recently,
during a fighters' guild quest I came across 2 or 3 almost full sets of it, and I'm at level 20! I really miss that aspect of gameplay (though just some random would've been good).