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Old 04-24-2006, 07:46 PM
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Niteowl3915 Niteowl3915 is offline
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Join Date: Apr 2006
Location: Proud to be in the USA
Posts: 51
I too agree that the number of forts and mines and ayleid ruins and bandit camps and goblin playgrounds is excessive. On just one or two trips through the wilderness between Kvatch and Cheydinal I found like 30 different areas!
Another major issue is that after a while it seems pointless to explore any of said dungeons. For me now, there doesn't seem to be any point in clearing out any dungeons, the motivation previously being to power up for the next battle (I just wrapped the main questline).
Granted that this is a difficult issue to resolve, how's about including fewer, larger and more important dungeons? Maybe make every dungeon related to a quest in some way? Picking up a mace in a dungeon east of Anvil that started me on a quest was a fine example.
The main questline itself seems inexcusably short and unimportant. As much as I might want to believe that my actions made a difference to the citizens of Tamriel, the mages guild in Bruma is still on fire, not a body or piece of rubble in Kvatch has moved an inch since I was last there 120 hours ago, and people acknowledge my achievements in one moment, then forget me in the next.
Plus, they used far too few voices for the characters in the game. In more than one instance, I heard the same voice carry on the same conversation (offset by a line or two) in the same place coming from two different characters!
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